PSB-Physics Open Source created by Green_Meteor_Team
Category: Other
1 of 2
Added: 15 March 2009
Created by: Green_Meteor_Team
Version: 0
Game description: Pressure Soft Body physics are a new and improved way to model a soft body - for one main reason. Instead of creating tons of internal springs you simply calculate the internal pressure and have that ke... (more)
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Comments
killerboy666 said 37 days ago
in fact they are, you can adjust them with another line of code. the reason the game runs slower with softbodies in GMphysics, is because the drawing of triangles is taking so many resources. So I hope the creator can adjust them again. it's a real bummer. I love this example, but it's so hard to it feels like a challenge that's unable to forfill.
Green_Meteor_Team said 42 days ago
Technically 1 line of code still calls methods with hundreds or thousands of lines of code but sure, it could be easier to use for the programmer. This really is a different algorithm though, that doesn't require internal springs, I'm pretty sure GM Physics only has classic soft-bodies that aren't pressure based.
killerboy666 said 43 days ago
um, you know you can create a softbody with the same specs in GMphysics with only 1 line of code? it's in the pre-bèta of GMphysics V5








247wkman said 31 days ago
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i've only just got gm pro, knowing its emphasis is primarily for 2d games, i loved yoshi's island and its morphmation bosses and after going through the process of making basic games for the sake of learning the software and code i'm glad to see gm is capable of replicating such a physical effect, if only because of innovative users like yourselves. will be a long long time before i'm capable of understanding this but grateful its here- downlad ! :D