Test game created by GamingWhiteTiger

Category: Platform

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    GamingWhiteTiger

    Added: 27 July 2007
    Created by: GamingWhiteTiger
    Version: 1

    Game description: A WIP game I whipped up in my spare time. I need some help on it though. I can't figure ut the jump command! (I put it as compete, so I can recive help. It's still a WIP.)

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    phry101

    grade
    Added: 20 October 2007
    Created by: phry101

    Pros: not bad
    Cons: not bad


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    Comments

    alexnleo

    alexnleo said 487 days ago

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    use this for jumping..
    .CREATION.
    jmp=12 //change this variable to how high you want to jump(obvious)

    .STEP EVENT.
    if keyboard_check(vk_up)
    {if !place_free(x,y+1)
    {if place_empty(x,y-1)
    {vspeed=-jmp}}}

    that makes the player jump when they press the up arrow

    jenshoofd

    jenshoofd said 730 days ago

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    OMG I NEVER KNEW HOW TO MAKE A CODE RELATIVE THANK YOU SO MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    SunTzus

    SunTzus said 851 days ago

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    Now you must put in an if statement like this:
    if place_free(x,y+1)

    Then you must make the character jump like this.
    if place_free(x,y+1)
    { y-=2
    vspeed-=5
    }
    adjust this number to your liking
    remember relativity is always used by putting the - or + behind the = sign.

    Now your good to go, glad to help and this little tutorial I came up in 2 minutes kind of kept me off my game lol

    Didnt want to leave you confused

    SunTzus

    SunTzus said 851 days ago

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    LoL why 10MB?
    this is a really weird game, I dont understand why you have a Naruto, a Big Machine (Transformer) and all you do is just press the right key to win.....

    Here basically what you should do.

    Well in order to jump you must make sure your on the ground to do that
    place_free
    this checks if the place is free, ok then you do
    place_free(x,y+1) it doesnt matter as long as you make sure that y+1.
    Why you ask?
    Well you know graphing that pretty much explains.

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