Mario Builder V5.2 created by Ting_Thing

Category: Other

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    Ting_Thing

    Added: 08 June 2008
    Created by: Ting_Thing
    Version: 43

    Game description: BEHOLD! I've begun a Mario project using djrellik's and HELLO's SMB3 engine (thanks guys, they're amazing!). However, this is not by definition a Mario Game. I've morphed engine's structure into a toolkit fo... (more)

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    Itsu Luigi

    Very good game
    Added: 11 January 2009
    Created by: Itsu Luigi

    Pros: Everything except,
    Cons: no bosses, not enough hazards, no Luigi, not enough enemies, you ca...


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    Comments

    Ting_Thing

    Ting_Thing said about 4 hours ago

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    Pipe courses are their own save files.

    videocatbox

    videocatbox said about 5 hours ago

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    Oh, and we also won't lose our worlds and files when the game is updated anymore will we? I'm glad, since I have some cool levels to make, and the lagging will be mostly ceased, that is terrific. But how will we have pipe courses in our levels, will they be with the same file, or are they seperate?

    videocatbox

    videocatbox said about 6 hours ago

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    There's also a glitch, when you jump and hit the bottom of the hill pieces, if they are exposed or only have 1 block beneath them, it teleports you to the top of the hill, or on top of the hill.

    Ting_Thing

    Ting_Thing said about 21 hours ago

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    In the coming release, the saving time will be from how much is in a single course, not in the entire game. Each course and world data are stored in files in folders. Now, a large course will take a fair amount of time to save, but to help ease the waiting I also added a percent-complete status for the saving process. Personally, I think the most beneficial part of the new system will not be save time. It will be that updates will not require you download instead of instant play.

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