Motion-planning Example created by desertdweller
Category: Utility
1 of 2
Added: 27 October 2007
Created by: desertdweller
Version: 0
Game description: a simple motion planning example, I have received multiple questions regarding motion planning about my other games (check those out too!)
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Comments
desertdweller said 348 days ago
Ah. I see now. Yeah, can't help you there, search for A* pathfinding algorithms on the GMC or something. :D
Trollsplatterer
said 363 days ago
It's a great example, I don't see any sign of copying, I assume vgleo just means you're just using the path-code predefined in GM, but if that's copying, we're all copying.
desertdweller said 451 days ago
Copied? I don't think so, I made this from scratch. (as much as something made with GameMaker can be, hehe)











questionmark said 158 days ago
Report to Staff
thanks for the engine,
I changed it a bit and am using it for my turn based strategy game.
I'll include you in the credits