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    Green_Meteor_Team

    Added: 15 March 2009
    Created by: Green_Meteor_Team
    Version: 0

    Game description: Pressure Soft Body physics are a new and improved way to model a soft body - for one main reason. Instead of creating tons of internal springs you simply calculate the internal pressure and have that ke... (more)

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    Comments

    1. Green_Meteor_Team

      Green_Meteor... said 2 months ago

      Yes but the biggest annoyance is probably that there is currently no calculation for the center of the blob.

      You could create an instance called obj_jump or something; then you can use the create event of it to do something like:
      with(obj_point){
      vy -= jump_speed;
      }

      From there you could make jump speed stronger if the point is closer to obj_jump and you'd get a more fluid jump.

    2. joshuaj25

      joshuaj25 said 3 months ago

      Is it possible to add controls to the blobs so they can jump, etc? I want to go with your offer of making a blob-man thing :P

    3. 247wkman

      247wkman said 4 months ago

      i've only just got gm pro, knowing its emphasis is primarily for 2d games, i loved yoshi's island and its morphmation bosses and after going through the process of making basic games for the sake of learning the software and code i'm glad to see gm is capable of replicating such a physical effect, if only because of innovative users like yourselves. will be a long long time before i'm capable of understanding this but grateful its here- downlad ! :D

    4. killerboy666

      killerboy666 said 4 months ago

      in fact they are, you can adjust them with another line of code. the reason the game runs slower with softbodies in GMphysics, is because the drawing of triangles is taking so many resources. So I hope the creator can adjust them again. it's a real bummer. I love this example, but it's so hard to it feels like a challenge that's unable to forfill.

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