Jesse is a game designer from the Netherlands, and the creator of successful games such as Karoshi and They Need To Be Fed, both released through YoYo Games Publishing, and Frozzd - which won him top place in the first YoYo Games competition. He started developing his own games over 7 years ago, mainly with GameMaker as it allows him to focus more on game design and less on programming.
I make small 2D computer games that try to do something different. Mostly games in the “platforming” genre. I chose GameMaker for ease of use/rapid prototyping, other tools I use are Adobe Flash and the Internet.
- Jesse's website: www.venbrux.com
- They Need To Be Fed: iTunes, Android
- Karoshi: iTunes, Android, Official Website
Chad is an independent game creator from Washington State and got started using Game Maker when he was 13 years old, and has been using it since then for the past seven years. Chad's game Skydiver Mach II was chosen as the very first game to be launched on iTunes via YoYo Games Publishing, to great success. He believes the best games are the ones that are only limited by the player's own skill, and not by a certain amount of levels or achievements and concentrates on making time-based arcade games such as Shotgun FunFun.
GameMaker is the best tool available for creating games because you can make anything you can imagine with it, and not have to worry about the complicated technicalities typically associated with making software; like compiling, libraries, runtimes, memory, drivers, devices and hardware compatibility.