Blog Archive for May 2015

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Game Dev Diary (Pt.13) - Eye Candy And Easter Eggs
Posted by Mark Alexander on 29 May 2015

When I play a game, I am always on the lookout for little details that make me laugh or that imme... More »

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Game Dev Diary (Pt.12) - UI, UX And All That Jazz
Posted by Mark Alexander on 22 May 2015

As game developers, it's very easy for us to take things like the user interface and HUD (heads-u... More »

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Simply Solitaire HD update now available
Posted by Gavin Smart on 21 May 2015

Our hugely popular card game, Simply Solitaire HD, has just received an awesome update! Firs... More »

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Massive savings on GameMaker: Studio in our spring sale
Posted on 18 May 2015

We're having a sale to celebrate the spring! With fresh beginnings come fresh prices, and you c... More »

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Farewell GameMaker 8.1
Posted on 18 May 2015

Launched in 2011, GameMaker 8.1 was a big step up from the previous versions. Bringing a host of ... More »

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Game Dev Diary (Pt.11) - The Tools Of the Trade
Posted by Mark Alexander on 15 May 2015

At the end of last weeks diary, I said that I was going to talk about how I designed and coded th... More »

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Game Dev Diary (Pt.10) - Enemy At The Gates
Posted by Mark Alexander on 8 May 2015

Now that I was starting to get some structure and progression into the game, I felt that it was t... More »

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Game Dev Diary (Pt.9) - Caves Aren't Square
Posted by Mark Alexander on 1 May 2015

With my mid-game crisis more or less over (see last week!), it was time to get my hands dirty aga... More »

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