Blog Archive for January 2014

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Command Line Parameters For GameMaker:Studio
Posted by Mark Alexander on 31 January 2014

Version: GameMaker: Studio [Stable] When creating games it is important that you play test the ... More »

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Accessors For Data Structures and Arrays
Posted on 24 January 2014

The next update to GameMaker: Studio, Early Access added an interesting extra functionality for s... More »

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Tizen Game Drive: Two Weeks Left!
Posted on 17 January 2014

The Tizen Game Drive is nearing an end. With only two weeks left, we would like to remind all par... More »

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New Tech Blog Post: Changes to the GUI layer, and the new Application Surface
Posted on 17 January 2014

Mike Dailly, head of Development at YoYo Games has authored the latest GameMaker: Studio Tech Blo... More »

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CEO Sandy Duncan to Discuss the Latest in Game Dev Tech at PocketGamer Connects 1/21
Posted by Jaime Cottini on 17 January 2014

Pocket Gamer Connects is taking place January 20-21 in London. If you're planning to attend, mark... More »

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Changes to the GUI layer, and the new Application Surface
Posted by Mike Dailly on 17 January 2014

This is a change we've been thinking about making for some time, but it was such a large piece of... More »

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CEO Sandy Duncan to Host "HTML5" Talk at Mobile Games Forum London 1/22
Posted by Jaime Cottini on 16 January 2014

Are you heading to Mobile Games Forum in London next week? Interested in HTML5? If so, don't miss... More »

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Unveiling YoYo Games’ 2013 Showcase Awards
Posted on 16 January 2014

Today we are lifting the curtain on YoYo Games' Showcase Awards honoring the best games entered i... More »

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New Tech Blog Post: Scoping in GML
Posted on 15 January 2014

Our latest Tech Blog, authored by CTO Russell Kay, is now available and covers ‘Scoping in ... More »

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Scoping in GML
Posted by Russell Kay on 10 January 2014

Scoping is all about the visibility of variables, as GML or DnD code is executed the variable nam... More »

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